Scorn is a first-person sci-fi horror adventure game, set to be released in 2018. It seems incredibly atmospheric, beautiful, and intriguing; the environments are reminiscent of Giger but with a warmer palette, very alien and intricate yet dreamlike and enchanting at the same time. The weapons and devices appear curiously biological in nature, like the technology of the Engineers in the Prometheus universe. The aesthetic is minutely visceral, but also gives the impression of being enveloped in an aura or mist, a lovely ethereal haze. Scorn is to be released in two parts, with no sequels or expansions, and is currently in development by Ebb Software. According to Ebb, there will be no conventional plot, the narrative is nonlinear, the gameplay open-ended, and “The story and themes we are trying to convey get their desired effect through experience rather than exposition.” The visually stunning, nightmarish world is also inspired by the works of Zdzisław Beksiński, one of my first favorite surrealist artists. There is currently a Kickstarter campaign for Part 1.